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Trigger Warnings

abusive relationship; alcohol and alcoholism; anxiety and panic attacks; blood; child abuse; classism; control; cursing and swearing; dead bodies; death; depression; diets; domestic abuse; drug use and misuse; emotional abuse; explosions and fire; fear; fighting; foster care system; gambling; gaslighting; grief and loss depiction; guns; harassment; homicide; hostage situation; human trafficking; incarceration; medical malpractice; infertility; manipulation; medical problems; memory problems; mental abuse; mental health issues; miscarriage; misogyny, misandry, and sexism; murder and attempted murder; prison; nightmares and sleep disorders; organized crime; pain; physical assault; ptsd and trauma; rejection; scars; screaming; self-hate; shaming; smoking and tobacco; stillbirth; substance addiction; threats; toxic friendships; verbal abuse; victim blaming; violence; weapons

Development Report – August 2024

Welcome to our very first Unmasked Truths: Shattered Dreams game dev report!

Welcome to our very first Unmasked Truths: Shattered Dreams game dev report!

Over the last few months the team has spent plenty of time transforming the written lines into a voiceover-ready script and are almost finished recording with the voice actors in California! 

Directors Adele and Mana are so thankful for the opportunity to have met so many amazing professionals in-person and to have learned so much about the voiceover industry in the process. They even got to experience firsthand the mayhem when the SAG-AFTRA videogame strike was announced. While the strike didn’t affect our project, we absolutely stand by the voice actors in their battle against an industry becoming overrun with AI.

Our main goals with the voiceover going forward is to finish sharing previews on social media, and proceed with processing the rest of the raw recordings into files we can implement in-engine.

With that in mind, we’ve welcomed even more new members to the team, including 3D Artist Chris Pearce and Social Media Manager Sasha Blore! We’re happy to have them as we continue with 3D Environment work and tailoring our approach to sharing the game and marketing it to the people who would most love to play it.

We’re also hard at work preparing assets that will be reorganized into an all-new website for you. We have a ton of fun ideas in the works, so be sure to check back for updates as we get later into the fall season! 

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Alice
Thomas